OC Bios (Org. XIV)

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Nexas' Character Sheet.

Post  Whats_Up4444 on Sat Dec 04, 2010 12:08 am

Time to bring back my first character.

Race: Nobody.

Title: The Nightmare Shinigami.
Name: Nexas. (Necks-sas. It rhymes with Texas)
Human name: Sean.
Weapon: Scythe. (Grim Massacre)
Element: Nightmare. (Like Illusion but more about fear, and horrible memories.
Number: IV of The Divison.
Appearence: 24 Year-old male with black long hair that only falls on his front not back. Light; nearly pale skin, eyes for some reason keep changing color. Wears a necklace and in the necklace is ring.
Personality: Laid back, little lazy at the castle but would be lively in battle. Never bosses anyone around. Loves drama, trouble, and commotion. Pretty chill guy for a second-in-command for a group of Nobodies. To him strength is the key. Has a strong dislike towards other Scythe wielding Nobodies.
Gimmick: Often says "Whatever".

Stats:
-HP: Mid.
-Strength: High mid.
-Magic: Low.
-Defense: Mid.
-Intelligence: Low mid.
-Attack Speed: High.
-Combo: High mid.
-Attack Reach: Low mid.
-Evasion: Low.

Next post.
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Continue.

Post  Whats_Up4444 on Sat Dec 04, 2010 12:30 am

Weakness: Evading, blocking, being out smarted, slow, only a few special attacks, one abillity, no Limit Break or Final Limit. Earth, Fire, Wind, Water, his past.

Special Attacks:

Nightmare Shockwave:
-An energy blast of Black and Red power that is similar to Marluxia's attack he does to Axel in Re:CoM, but it looks more like Ichigo's Getsuga Tenshou.

Reaper Raid.
-Throws his Scythe.

REM Strike.
-The Scythe becomes a black and red mist that travels at a high speed around to confuse opponents then hits it's target(s)

Abilites:

Can use illusions in the real world, but little things like looking like the Grim Reaper or creating fake object or person. In the Nightmare Realm he can read into peoples minds but only their fears and bad memories. Needs to be eye-to-eye.

Summon: Reaplings.

Desperation: Lucid Tsunami.

I'll explain those later.
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Re: OC Bios (Org. XIV)

Post  Eques tenebrarum on Sat Dec 04, 2010 8:16 am

Title: The Warrior of the Abyss
Name: Caxom
Original Name: Camo
Weapon: Tempest and Terra (Dual Blades that can transform)
Number: 9
Appearence:a fifteen year old boy with spiky blonde hair with Soul percieing eyes
Personality: A Calm and Collected mind define Camo
Gimmick: "Let me show you the power of the Abyss"
Theme: I will not bow- breaking benjamen
Battle Theme: Roit- Three days Grace

Stats:
HP:Mid high
Attack: High
Magic: Mid
Defense: High
Intelligence: Very High
Attack Speed: Mid
Combo:Mid
Combo Reach: Mid
Running Speed: High
Evasion: Mid

Weakness: His heart is easily turned to darkness

Special Attacks:
The Abyss Arts: A fighting style learned only from Camo's clan.

Abyss Arts: Blackhole: He creates a Funnel cloud that acts as a sink hole to absorb and detain attacks.

Abyss Arts: Devastion: He slipts in two creating a clone and they create a portal to ramses the Abyss/ botomless pit

Abyss Arts: Fearless: His Drive, he glows blue and gains more power
Abilities: Vary based on his openets skill level

Limit Break: ???
Final Limit: ???
Desperation: ???
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Re: OC Bios (Org. XIV)

Post  Skazzasurf on Sat Dec 04, 2010 2:18 pm

Whats_Up, you are now in the Guinness book of world records for making the longest character sheet EVER. I swear I almost went back to bed. >.>
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Re: OC Bios (Org. XIV)

Post  Skazzasurf on Sun Dec 05, 2010 5:25 am

Title: The Masquerader
Name: Xarlone
Original name: Elraon (Elh-Ray-On)
Weapon: Keyblade (Void Gear)
Element: Darkness
Number: N/A
Appearence: Vanitas appearence
Personality: Vanitas personality, except a little bit different.
Gimmick: "Let's get my little game started..."

Theme: http://www.youtube.com/watch?v=kMqy-lSmuJo&feature=related
Battle Theme: http://www.youtube.com/watch?v=X9RVU83H_JI&feature=related

Stats: Vanitas Stats


Weakness: All of Vanitas weaknesses
Special Attacks:
All of Vanitas

Abilities:
All of Vanitas

Limit Break: Vanitas
Final Limit: Vanitas
Desperation: Vanitas

Other: Is in league with Nathan. Can summon unversed like Vanitas. Basically is Vanitas.
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Re: OC Bios (Org. XIV)

Post  Eques tenebrarum on Wed Dec 08, 2010 12:10 am

Title: The Prince of Souls
Name: Soren
Weapon: Keyblades: Flame Heart and Wandering Winds, and everything else I make for him
Element: Avon, Black Fire, Choas,and Darkness
Number: N/A (Rogue)
Appearance: spiky Black Hair, Emrald green eyes. He wears a white ski jacket with an Ace on the back, Black jeans, and a gray V neck T-shirt. he also has tattoo's of fire and water going up his arms
Personality: Calm
Gimmick: "Let's get serious, then"
Theme: the Good life, Three days Grace
Battle Theme: Soliders of the Wastelands, Dragon Force

Stats:
HP:Mid high
Attack: High
Magic: Mid
Defense: High
Intelligence: Very High
Attack Speed: Mid
Combo:Mid
Combo Reach: Mid
Running Speed: High
Evasion: Mid


Last edited by Eques tenebrarum on Tue Aug 23, 2011 12:52 am; edited 2 times in total
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Re: OC Bios (Org. XIV)

Post  Whats_Up4444 on Thu Dec 09, 2010 10:41 am

Skazza, you just broke the record for least original character. I nearly read the entire thing doing this. -_- *Payback Raid*

Also, if he's everything Vanitas is, why does he use Void Gear and not Chaos Gear? Void Gear is VLS's Keyblade.
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Re: OC Bios (Org. XIV)

Post  Eques tenebrarum on Thu Dec 09, 2010 1:17 pm

I agree man he's just Vantais with a different name, and sword
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Re: OC Bios (Org. XIV)

Post  Maverick Entity on Sat Dec 11, 2010 3:34 pm

First off, I'm just putting these old characters up for fun. No need to critique them, as they've been argued enough already on gamefaqs, lol. Very long posts ahead. First and my original.

Race: Nobody

Title: Observer of the Key

Name: Gunamnex Gun-am-nex

Human name: Gunmane (If he was human)

Weapon: A keyblade of ancient design, known as Remembrance. Its blade design is similar to the Oblivion keyblade, but the blade is white. The hilt is grey and is fashioned more like the kingdom key, with the words heart and memories etched into opposing sides. Duel chains are attached, one to each corner edge of the hilt. Both chains are halves of the Kingdom Hearts symbol.

Gunamnex has the ability to call upon his old comrade's keyblade when the situation demands of it, known as Honor's Last Echo :


Element: Fate

Number: Infinity (Project Infinity)

Appearance: Organization 13 coat that is altered into the color of white, with various zippers of silver. He has a ghostly white complexion. Eyes are imbued with the bluest of skies, as is his hair, which is spiky like Sora's. A scar runs from his left eye down to his upper lip. His face is emotionless, save for his permanent scowl, which seems eerily like that of Terra's.

Personality: Although he seems cold, Gunamnex is actually quite friendly. Speaks with an weary tone, as though he has seen all that there is to see. Loves Sea Salt Ice Cream.

Gimmick: "So many battles, yet more is asked of me"

Theme 1 (Appearance before others before a start of battle):
Theme 2 (Battle):
Theme 3 (When at rest or not fighting):


Stats: I made him without stats originally, so don't really argue on this, he's a broken character for story sake.
Stats:
-Hp: (Mid)
-Strength: (Mid)
-Magic: (High)
-Defense: (high Mid)
-Intelligence: (High)
-Attack Speed: (high Mid)
-Combo: (Low Mid)
-Combo Reach: (Short Mid)
-Running speed: (Low)
-Evasion: (high Mid)

Weakness: As an observer, he is reluctant to fight unless it is beyond control.

Fighting style: Odd for a keyblade wielder in that he carries the keyblade at an angle not of the norm, the blade resting upon his right arms elbow. To put in perspective, He moves calculatingly with the blade resting on his right arm that tucks near his chest. His experiences during his travels make him adapt at canceling out attacks, even causing fellow keyblade wielders to lose control of their keyblades. He prefers simply leaving heated issues through portals of light.

Abilities: The ability to remove keyblades from other wielders for the duration of a confrontation if deemed necessary, often tossing the blade up and sealing it away in a portal of light till he departs, always returning the blade afterward.

Limit Break "Pursuit of Fate":A portal of light appears next to Gunamnex, who enters. The portal closes and reappears behind the enemy, time. X and Y buttons string up combos. While the jump command switches targets.

Final Limit "Fate's Regret": Portals of light appear over all enemies (bosses have multiple) and Gunamnex throws his blade into the one above him. The blade travels through the portals at a speed that creates illusions. Most lower forms of enemies are wiped out. Anyone not wiped out hits the ground from the force of the attack. Catching his blade in midair, Gunamnex jumps high above the field, unleashing a Ragnarok-style attack of light. He then glides down, blade resting in its regular position.

Desperation "Judgment of Fates": A light shroud in the shape of Kingdom Hearts appears around Gunamnex's feet. Drawing his blade toward his Scar, Gunamnex slips down through the shroud, appearing high above the battlefield. With a smirk, Gunamnex states "Let all fates be drawn", as the Kingdom Hearts emblem overtakes the ground below. Pointing his blade down towards the center of the emblem, Gunamnex shouts "So that they may be judged!" as he crashes down and plants his blade into the emblem, igniting the emblem into a burst of light, decimating all within the emblem.

Story: Gunamnex has been drifting for eons throughout the worlds. When Xemnas first sampled Sora's memories, his first, unknown project was to combine those gathered memories with his own scattered memories of xehenort/terra. This experiment gave birth to Gunamnex, but a fate not as a puppet awaited Gunamnex. Before Xemnas could awaken him, a explosion occurred in the lab, causing a time rift.

Gunamnex found himself back in the beginning of the keyblade wars, awoken by a young man named Roland. This young man was the latest keyblade wielder to the town where the light army gathered, Radiant Garden. Awoken, Gunamnex had only his name, no idea who he was or where he was. Roland invited him to the local tavern, the Broken Keyhole, and they soon bonded. Gunamnex began learning everything about the conflict of light vs dark keyblade wielders. He, when in sight of a trouble making wielder at the tavern, instinctively drew his keyblade, Remembrance, not even realizing he could. Roland was impressed, and decided to bring Gunamnex to his group of fellow wielders for training. Gunamnex, interested in the weapon itself, agreed.
For a year, Roland and his group trained Gunamnex, to the point where they were losing to him constantly, except for Roland, who had a style of canceling out Gunamnex's keyblade movements.

As Gunamnex got stronger, his implanted memories came up in his daily thoughts. He conveyed these bizarre memories to Roland, who assumed that they represent two beings tied to Gunamnex. Gunamnex began to yearn for more info, and began observing more keyblade wielders in the hopes of finding the two from his memories. He could not find them though.

As the light and dark armies began to clash, Gunamnex began to question more about Kingdom Hearts. Roland explained how it is the heart of all worlds and thus also the heart of all people's hearts. Those who wield the keyblade are connected more noticeably than others, although only the purest of hearts are able to use its power. Apparently it loomed over a desert field, and both the light and darkness desired it. As such, armies were raised and the Keyblade wars began.

As the months of conflict dragged on, both sides armies reduced in size. As each side had some with honor in them, those fallen had their keyblades placed in a pattern on the battlefield below Kingdom Hearts. Eventually, only Gunamnex, Roland, and their small band of friends were left against a likewise similar group of dark wielders. Their final showdown lasted 3 days, and in the end, 2 remained.

It was not the expected final clash of light versus dark however. Gunamnex stared at the one other who survived, Roland. As the stared at each other, Gunamnex asked why Kingdom Hearts was not coming down to them. Roland sighed, revealing that only one keyblade wielder can open Kingdom Hearts. Roland warned Gunamnex to not hold back as he readied his blade. Gunamnex nodded with a tear. The two began to clash.

Gunamnex, his left side of face gashed and trickling blood, stood over his fallen friend. Roland told him that he was sorry for not revealing the final rule about Kingdom Hearts. He handed Gunamnex two chains, each with a half peace of the Kingdom Hearts symbol. In his final words, Roland thanked Gunamnex for helping to keep the darkness from getting Kingdom Hearts, and for being a true friend. As Roland went limp, Gunamnex could not weep, unknown to him as why not, as he was usually emotional. It dawned on him that he must not have a true heart. Looking up at the descending Kingdom Hearts, he decided on a course of action. Pointing his blade at Kingdom Hearts, he commanded it to stay hidden for the one young keyblader (Sora) from his dream to command it, as he would be the true master of the keyblade. Kingdom Hearts obeyed, and headed within the Realm of Darkness to await its true master.

Solemnly, Gunamnex picked up Roland's body and keyblade, and searched for a resting place. He found it in a clock tower constructed in a small, sleepy town of never ending sunsets.

Gunamnex vowed to stay existent till the end of all fates, keeping an eye on events surrounding the keyblade wielders, but not to interact if deemed not necessary.
He has been watching Sora for some time, convinced that he is the boy from his memories. Gunamnex does not resent the organization, but he does not find favor with them. He views their actions as simply necessary to ready Sora and his friends for future trials of their hearts.


Entry Profile: No. Infinity: Leader of "Observer of the Keys", Gunamnex.

A remnant of the keyblade war whose eternal conviction to repent for his past leads to him observing all connected to the "keys". Little is known about his powers, save for his mastery of the keyblade and his unique portals of light. His pale appearance leads some to question just what he really is.

Weapon: Remembrance and at times, Honor's Last Echo, keyblades.




Whew, got through that with all the updates to him. Sorry about the long post, but it was annoying back then to do multi-posts.


Last edited by Maverick Entity on Mon Dec 20, 2010 3:30 am; edited 1 time in total
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Re: OC Bios (Org. XIV)

Post  Maverick Entity on Sat Dec 11, 2010 4:02 pm

Now for Gunamnex's lackey, I mean subordinate Wink

Race: (Nobody)

Title: "Servant of the Odd's"

Name: Oxthmas (Ox-"silent th"-mas)

Human name: Thomas

Weapon: Toss & Flip: A menagerie of coins. All have a nobody symbol on one side, and lady luck on the other. Can generate a series of small coins that are manipulated to attack in ferocious slash waves, darting across the battlefield. Larger coins are summoned to serve as projectiles that home in on targets. Massive coins are summoned as shields or platforms from which Oxthmas walks on or attacks from. Even still, hundreds of tiny coins can be summoned to form nobodies known as jackpots, which fight at a distance using their body's ability to disperse and reappear as a weapon.

Element: The Odds (Chance of something happening, ratio, etc.)

Number: 12:1 (12 to 1)

Appearance: Silver hair, parted to the right. Eyes imbued with color of cards, one crimson red, one black. A pinstripe suit, modified by Luxord himself to have an Organization 13-like hood. That suit is crimson red and black striped. Dress shoes match his eyes. A pocket watch is attached to his suit pocket, a memento from his true friend. A pair of tight fitting leather gloves, one crimson red, one black, the fingertips cut off. Underneath his suit jacket, a crisp white shirt, a tie around his neck. The tie is spit down the middle in color, crimson red and black, with a nobody symbol on it.

Fighting Style: Prefers to utilize the full extent of his abilities whenever possible, alternating tactics and attacks as he sees fit to the odds at the moment. However, he prefers not to fight, and uses his mastery over the odds to convince others not to test him. If necessary, Oxthmas will use his coins to disappear, leaving his opposition shrouded in a storm of coins.

Personality: Remains at a distance, flipping his coins. Bit of a wise guy, he speaks in a tone that while friendly, expresses naivety at times. Loves to play games at any time. He hides a gentle side to him though at times, usually shown when he hears music.

Gimmick: Often continuously flips a special coin that is black & red, his other hand in his suit pocket, asking "Would you like to have a toss?"

Theme 1 (Introduction to a character or before a conflict):
Theme 2 (When calm or looking over the horizen):
Theme 3 (Battle theme):

Stats:
-Hp: (Mid)
-Strength: (Low Mid)
-Magic: (Mid)
-Defense: (Mid)
-Intelligence: (High)
-Attack Speed: (High mid)
-Combo: (high Mid)
-Combo Reach: (Long)
-Running speed: (Mid)
-Evasion: (high Mid)


Weakness: Except for his combo chains, Oxthmas is not strong all around, he fights more tactically than physically.

Abilities: Besides his weapon based ones, Oxthmas has a knack for using his coins as traps, often scattering them around an area if he senses conflict approaching. He can also enchant spells onto his coins.

Limit Break: Burst of Odds: Oxthmas summons coins into a sphere around his left hand, flips his special coin in his right hand, sending the coins in small bursts from his left hand towards opponents. If his special coin lands head, the coins ignite with fire spell enchantment. If his special coin lands tails, the coins freeze with blizzard spell enchantment

Final Limit:: Flip-time: Oxthmas summons a coin the size of himself, rides into the air on top of it. Oxthmas then begins to flip the coin at a fast pace then stops randomly. (like log rolling). If heads is facing up, coins will swarm the targets to engulf them. If tails is facing up, Jackpots appear in groups of 7. This limit goes 3 times, then Oxthmas descends.

Desperation: Final Toss: Laughing, Oxthmas shouts, as coins swarm around his feet, "Looks like I'm out of the odds's favor"" Propelling high into the air, with coins swarming around him, Oxthmas flips his special coin from one hand to the other. Loosening his tie, Oxthmas declares, "Let's end this game!", and focuses the swarming coins into the four suites of cards, enlarged to engulf the skyline. Oxthmas then spirals towards the ground, sending the suites of coins slamming outward, fracturing and forming a tidal wave of coins to engulf the ground.

Story: Before his nobody existence, Thomas was simply an entity. Cast off from social matters, he remained diligent to both his work and play, often researching a broad range of subjects in his aft time. When the heartless raided his home in Transverse Town, he tried in vain to escape to the first district, using the clatter of coins he found along the way as a distraction device. He was cornered though, and while looking for some way out, saw a figure in a black coat watching him. Looking up at the figure, he smiled grimly, then tossed his last coin, as the heartless overwhelmed him. Oxthmas was born, while his heart became a common shadow. Looking up at the figure in the black coat once more, Oxthmas dispersed himself away in a wave of coins. Chuckling, the figure in black summoned a portal of darkness, saying to himself "It seems another has joined the game".

Oxthmas found himself in TWTNW, inside a apartment building overlooking a small square. He set up shop, divulging tidbits of information from what he saw outside the window. A week passed, and Oxthmas began getting bored. To entertain himself, he began to summon coins, creating all sorts of of objects.

While Othxmas amused himself, a dark portal opened up behind him. The figure in the black coat stepped out of it, walking towards Oxthmas. Sitting himself across from Oxthmas, he interrupted Oxthmas with a question.

"Would you like to play a game?"

Oxthmas looked up, seeing the figure from before, his hood removed though. The man had light, buzzed hair, piercings in his ears, and facial hair well groomed. He looked cold but honorable. Acknowledging the man's question with a yes, Oxthmas watched as a chess board appeared between the two. The man introduced himself as Luxord, and as the two began to play, a bond was formed.

Every day, Luxord would show up at some point, either to play chess or cards. Oxthmas was amazed by Luxord's skill with cards, and questioned Luxord about his powers. Luxord replied "I am a part of the game, luck and fate interwined. You are also part of the game, you are the one who controls the odds." Seeing a puzzled look from Oxthmas, Luxord pulled out a coin from his coat and placed it in Oxthmas' hand. It was red on one side with Lady Luck as the face, and black on the other side, with the nobody symbol as the face. Luxord spoke once more as he got up.

"That is a coin imbued with the power of the odds, the chances of something happening or not. Learn to control it by the time I return, and you will truly be a part of the game."

Summoning a dark portal, Luxord departed, leaving a confused Oxthmas, who began flipping the coin unknowningly.

Weeks passed, and Oxthmas sat silent, watching the coins he summoned move in accordance with the special coin. He had first started seeing patterns just a few days after Luxord had left, and now learned how to control those patterns to his advantage. Smiling, Oxthmas looked out the window, noticing a heart shaped moon floating lazily in the sky. A dark portal opened up behind him, and he turned around to greet his best friend. Luxord was, however, quite downtroden, simply asking to play a game of chess. Oxthmas agreed, using his coins to move a board into place.

As they played, Luxord began asking Oxthmas about the odds. Oxthmas retold of his work, detailing everything he had learned. By the time the game was over, Luxord was his old self again. Reaching into his coat, luxord brought out a pocket watch of pure silver and gold. It's front was adorned with a hand of cards, a full house of hearts. On the back rested the nobody symbol. Placing it in Oxthmas hands, Luxord thanked him for being a true friend and for joining the game. With a heavy heart though, Luxord told Oxthmas that they may never meet again, for Luxord had a duty to perform. Saddened, Oxthmas asked why. Luxord replied,

"It is because the game assigned me a deck that will soon run out"
"You, however, have a part in the game that will never fade"
"Goodbye my friend"

With that, Luxord departed. In a state of remorse, Oxthmas left the building, venturing towards the white castle that loomed overhead. Infiltrating the castle, Oxthmas found a digital library, and began pouring over it, searching vainly for anything about his friend. As he looked, Oxthmas began to learn about the group Luxord worked for, Organization 13. Once he was done, Oxthmas set out to find his friend, convinced he was nearby.

On a rooftop, Oxthmas appeared, looking down on a bridge below. He had found Luxord, but was puzzled by what he saw. Luxord was battling a young boy with a large, key shaped blade. Oxthmas continued watching, praying that Luxord would win.

He didn't.

As Luxord began to fade, he looked up, seeing Oxthmas. Winking at him, Luxord faded away.

A state of fury erupted within Oxthmas. Beginning to summon a wave of coins, he eyed the young boy with intense hatred.

Before he could strike, however, a portal of light opened up behind him, and a arm reached out, pulling him in.

Oxthmas woke up inside a clock tower, gears spinning around him. Standing up, he saw a man in a white coat, identical to Luxord's, stand across from him. Rekindled with rage, Oxthmas released a flood of coins, which formed a new form of nobodies, Jackpots. They dove towards the man in white, but were destroyed instantly. Oxthmas fell back, dumbfounded. The man had a key-like blade too. Sighing, the man in white pointed at a set of chairs, motioning Oxthmas over. Cautious, Oxthmas sat down, his eyes glued to this stranger. The man in white sat down, removed his hood and stated.

"Hello Oxthmas, I am Gunamnex, let me tell you everything."

Staring down at his special coin in his hand now, Oxthmas agreed, and listened to Gunamnex explain everything, flipping his special coin all the while. Gunamnex told him everything, including the one thing he treasured most, how to get his friend Luxord back. Gunamnex extended his hand, and Oxthmas shook it, stating.

"Do you have the time for a game?"

Oxthmas now serves under Gunamnex, scouting out the whereabouts of Exact, eager to learn more about this other apprentice of Luxord, and convince her to join his cause.

Entry Profile: No. 12:1 (12 to 1 ratio) Servant of the Odd's, Oxthmas

A mysterious nobody tied to Gunamnex's affiliation. A former apprentice of Luxord, his powers are the result of his training with Luxord. Uses tactics and the odd's to favor his side in any conflict. Arguably the most interestingly dressed nobody, he seems to represent all there is to "the game".

Weapon: Coins of various sizes, all tied to a special coin Oxthmas carries at all times. Can form Jackpot nobodies who serve him and his allies only.

Okay, I'm tired...
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Re: OC Bios (Org. XIV)

Post  Whats_Up4444 on Sat Dec 11, 2010 9:55 pm

....Fine. I won't talk about how awesome Gunamnex is. >_>

And I sent you a PM.
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Re: OC Bios (Org. XIV)

Post  Whats_Up4444 on Sat Dec 18, 2010 7:51 pm

Xemla's Character Sheet.

Race: Nobody

Title: The Adament Archer.
Name: Xemla. (Zem-la)
Human name: Elma. 
Weapon: Bow & Arrow.
Element: Adamentite.
Number: XV of The Division.
Apperence: 22 Year-old woman, Long red hair. when she wears her headband her hair looks short. Wears a black coat with armor under it. She has Green eyes. and Light skin.
Personallity: Not much of one for a Nobody who truly believes to be a nobody.
Gimmick: "May a simple-minded redheaded archer borrow a heart?"

Theme 1: Something similar to the Zelda Theme. 
Theme 2: Something with a piano and flutes, and guitars.
Theme 3: Theme 2 but a different one.

(Thanks to XGeass for the Idea)

Stats:  
-Hp: High.
-Strength: Low.    
-Magic: High mid. (Magic based arrows)  
-Defense: high mid  
-Intelligence: Mid  
-Attack Speed: high mid   
-Combo: low   
-Attack Reach: Low. 
-Running speed: Mid   
-Evastion: High mid  

(If you think I'm missing something tell me)

Weakness: Low strength, low combo capabillity, no non-elemented arrows. When MP is gone is defenseless if it weren't for turning the bow into two small daggers or Restoraga.

Special Attacks:

Luminous Arrow:
-A light based arrow attack. 
--Strength Increased in the Daytime.
---Strength decreased during Nightime.

Engulfed Arrow:
-A Darkness based arrow attack
--Strength increased during Nightime.
---Strength decreased in the Daytime.

Blaze Arrow:
-A fire based arrow attack.
--Explodes on impact.
*May caused burn status.

Frost Arrow:
-An Ice based arrow attack.
--Explodes on impact.
*May caused frozen status.

Blitz Arrow:
-A lightning based arrow attack.
--During thunderstorms, Blitz arrow gains lightning-fast speed. (No pun intended)

Aqua Arrow:
-A water based arrow attack.
--When shot a long string of water is connected to the arrow and bow. (Can be used as a Hang Glider.)

Earth Arrow:
-A Earth based arrow attack.
--When shot and hits a boulder or shot into the ground will sink into it and will shoot out.

Tornado Arrow:
-A wind based arrow attack.
--Can be guided and moved at will.


Abillities:

Curaga.
-Refills HP at the cost of MP.

Restoraga.
-Refills MP at the cost of HP.

Bow Split:
-Bow is split into two and used as Daggers when MP is zero.

Limit Break: Shoots 5 arrows at once.
Final Limit: Shoots 5 arrows at once. *Seeking.

Desperation: Burst Arrow.
-She takes off her headband letting out her long red hair and releases a barange of Arrows of all elements; all mixed into multiple arrows that are  shot everywhere.

Story: Elma was training with her master when the Heartless attacked and stole her heart. She found herself in Celestial City and was discovered by Richard. He was interested in her being a Nobody. He explained to her as she had nothing left. He asked for her to do something and took a pill then sucked her memories and became a Dusk. She willingly did this and Richard explained exactly what would happen. She thought herself as nothing and was nothing.

Years later a boy came into the lab and gave her the pill that restored her memories. He explained how she actually has a second chance, and that she could join him to rejoin with a heart. She agreed and gave another pill to the last dusk and they join the boy. They join The Division.... 
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Re: OC Bios (Org. XIV)

Post  Skazzasurf on Sun Dec 19, 2010 10:35 pm

Scott Pilgrim's Bio

Name: Scott Pilgrim

Weapon: Mostly fist, but has swords Power of Love and Power of Self-Respect.
Element: Love and Self-Respect I guess. He really dosent have any but those could be his I guess.
Appearence: a 22 year old boy

Personality: You would know if you watched the movie...
Gimmick: "Again?"
Theme: - http://www.youtube.com/watch?v=zvBjbByJQV8
Battle Theme: http://www.youtube.com/watch?v=CkZeKaztwuU&feature=related

Stats:
HP:High
Attack:Mid High
Magic: No magic
Defense: High
Intelligence: Mid-low
Attack Speed: Mid
Combo:Mid High
Combo Reach: Low

Special attacks: None.

Abilites: None

Limit Break: None.

Final Limit: None.

Desperation: None.

Story: Watch the movie Scott Pilgrim vs The World.
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Re: OC Bios (Org. XIV)

Post  Maverick Entity on Mon Dec 20, 2010 2:18 am


Title: The Warrior of Courage
Name: Roland Kraus

Race: Human (Deceased atm)

Weapon: A keyblade known as Honor's Last Echo. Wielded in left hand in a reverse grip across the chest, oddly without difficulty.
Roland also carries a combat knife, but as a memento of his days before receiving a keyblade.

Element: Courage

Appearance: From Gunamnex's accounts, he had hair of an ash-brown color, swept to one side. His skin tone was a dark tan. Pupils in the shade of gold. His outfit was truly bizarre, a sort of military uniform. A greatcoat of a dark brown color hanged off his shoulders when not in use, buttons of a bronze color. Crimson red gloves, outlined in bronze trim, with the inscription "Der Lebensmut" (courage to face life) in bronze on each glove palm. A symbol of Kingdom Hearts lies on top of each glove in bronze. His shirt is of a Telnyashka style, (http://en.wikipedia.org/wiki/Telnyashka) in a color of brown with bronze stripes. Pants are of a khaki style work pants, but of a more brown color. He wears a set of combat boots, Crimson Red with Brown laces. Over his right arm lies a combat knife sheath. Of interesting note was the two chains attached to his great coat's collar, each was a half of the kingdom hearts symbol.

Personality: The all around good fellow, Roland always looked for the good of his friends. His life in countless battles has conditioned him into a sort of teacher figure, whom his friends turn to him for guidance. His courage in battle led to him risking his well being many times, even when there were other options. You could say he was both wise and reckless at the same time.

Gimmick: Always loved to have a pint before heading off to battle, often quoted as saying "Das Licht ist Mut sich" (The Light is Courage itself)

Theme 1: (Introduction)
Theme 2: (Regular)
Theme 3: (Battle)


Stats: (Bear in mind he's dead, and is Gunamnex's teacher, so lets just say he's broken and move on, eh?)
-Hp: High mid.
-Strength: High.
-Magic: High mid.
-Defense: high mid
-Intelligence: High mid
-Attack Speed:mid
-Combo: mid
-Attack Reach: mid
-Running speed: High mid
-Evasion: High mid

Weakness: His courage tends to lead him to exert himself far too much for prolonged fights at times. Being a soldier of the light, he is prone to misunderstand darkness-based attacks. His devotion to honor also prevents him from harming those he has disarmed unless they attack him.

Abilities: Besides his skill with the keyblade and spells associated with the light, Roland developed a style of negating opponents attacks simply by mere touch in certain pressure spots, a skill he passed on to Gunamnex. Furthermore, he is adept at disarming opponents, yet will not raise his keyblade on a disarmed opponent.

Limit Break: "Enduring Courage" Light resonates from Roland's keyblade, causing it to project waves of light all around him, pushing back any object with the force of his resolve.

Final Limit: "Courage's Light" From his palms, Roland emits light around his whole body. Bursts of ragnorak-style beams of light push out from him in the direction his keyblade faces, forming a torrent of light beams towards his opponents. After the last beam strikes, Roland dashes towards each opponent and places his hands on them, causing a portion of the remaining light energy to strike them.

Desperation: "The redemption of Courage" With his keyblade pointed towards the ground, Roland yells out "Das Licht ist Mut sich! Your fate is for light to decide!" Upon saying this, Roland dashes towards his opponent, landing blows using both his gloved fists and keyblade, finally grabbing the opponent after a random number of blows and throwing the opponent into the air. Roland jumps up and strikes his opponent further into the air, followed by a Ragnorak-attack before striking again. This repeats 5 times. Finally, he grips his keyblade in a regular style grip (not reversal as usual) with both hands, and strikes his opponent across the chest, light resonating from his keyblade, sending his opponent hurdling into the ground with a tremendous shockwave of light.

Story: (Before he first met Gunamnex)
Born in a little countryside village in the original world, Roland Kraus was destined to protect the world. Growing up, he traveled the world over, meeting many keyblade wielders as he went. As he traveled, Roland faced struggles and trials that most with hearts would find too challenging or dangerous, even many of those who wielded the keyblade. Carrying only a combat knife given to him by his father long ago, Roland faced each challenge with remarkable courage. One day, while traveling with a small traveling convoy to a major city, a group of dark keyblade wielders attacked. As those he spent weeks with were butchered and the wagons in flames, Roland stared down at the leader of the attackers, a old man with a sinister smile. The old man yelled out:

"Well sir, you best be handing that blade over, not that you could use it for much of anything right now"

Roland stared at him further still, drawing his knife from its sheath, ready to defend himself. The old man sighed, and shot a blast of dark fire at Roland, knocking the knife out of his hand. Roland grimaced in anguish from the burns on his hands. The man cried out as he advanced towards Roland:

"Your courage is your undoing!"

Roland, still standing, replied:

"Das Licht ist Mut sich!"

At that moment, a keyblade materialized in Roland's left hand. The old man stopped suddenly, exclaiming:

"Fellas, he's got a keyblade! Get him!"

As the other dark keyblade wielders took notice and began advancing towards him, Roland steadied himself, flipping the keyblade into the style he had held his knife, a reverse grip. One dark wielder lunged at him, and Roland sidestepped him, knocking the attacker flat down via a blow to the back. The other dark wielders, including the old man, all converged at Roland, swinging their keyblades down at him all at once. Roland blocked all of them at once, and threw all of them back, beams of light impacting them. Confused, the dark wielders fell back, leaving the scene.

As Roland looked around, he saw everyone he had known dead. Picking up his combat knife, he looked down at the keyblade he was holding, and said:

"You are my courage, my Honor's Last Echo"

With that, Roland began arranging burials for his lost companions.

Days later, Roland found his way towards a tavern known as the Broken Keyhole. Sitting himself down, Roland noticed that the place was filled with keyblade wielders of light. A group soon converged around him, his future friends and comrades.

"Hey mate, you were the one who survived the dark keyblade wielders' ambush."
"Man, you look rough, let me get you a pint"
"Hey, someone get him some new duds"

With that said, a set of new clothes and a pint of ale were produced, and Roland thanked the group, who asked him to join them in serving the light's army. Roland agreed, and for the next few months, became a seasoned figure amongst his small group, becoming the best keyblade wielder for his time.

One fateful day though, Roland found upon one of his daily walks in the countryside a younger man unconscious, wearing a white cloak.


Phew, done
cheers
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Gunamnex, the Commemoratio de Fortuna
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Re: OC Bios (Org. XIV)

Post  Whats_Up4444 on Mon Dec 20, 2010 5:44 am

Man, Roland is one BAMF. Although, I've always pictured Roland to have long blond hair, and wear a outfit similar to KH2 Sora but a mixture of Red, Yellow and Blue and longer fitted pants...I was way off. >_>

Oh, isn't Roland and Gunamnex from Radiant Garden?
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Re: OC Bios (Org. XIV)

Post  Maverick Entity on Mon Dec 20, 2010 8:05 am

You could say that, seeing as the tavern in the surrounding area was where they spent most of their time together. The world was intact then, and RG was a major city at the time. As for the appearance, I thought about giving him kh-like clothes, but then the militaristic side of me took hold. Think grizzled war vet/mercenary almost, with a touch of kh friendship.

Of course, he is not alive at this moment, save for some thoughts and emotions that are communicated to Gunamnex either through Roland's keyblade or in the chamber, usually of memories that pertain to a situation. Futhermore, he was dedicated to the light, so he is/will be quite shocked to know the company Gunamnex keeps now, lol.

Anyways, I just wanted to put him up. I'm better at writing characters that are broken for a specific reason that doesn't effect the main rp as much then I am making balanced characters to actively engage the main rp and cast.

Yes, if he is "redeemed", he is meant to pawn everything to help with the resurrection of the world. An epic team mission with him, Gunamnex, and a certain "other" keyblade wielder would happen then. Cool
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Gunamnex, the Commemoratio de Fortuna
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Re: OC Bios (Org. XIV)

Post  Admin (HalcyonWandering) on Tue Dec 21, 2010 3:30 am

Name: Thanatos
Organization: The Damned Syndicate
Weapon: The Harvester (Scythe)
Element: Darkness
Number: 1
Appearence: a man in his mid-twenties, has gray, slicked back hair and golden eyes, wears a blood red cloak with intricate black designs
Personality: Cold and cruel wishes to bring about the ends of the worlds as a whole by destroying Kingdom Hearts
Gimmick: "All fates end in death."
Theme:
Battle Theme: Soliders of the Wastelands, Dragon Force

Stats:
HP:Mid
Attack: Mid
Magic: Extremely High
Defense: Mid
Intelligence: Very High
Attack Speed: Mid
Combo:Mid
Combo Reach: Mid
Running Speed: Mid
Evasion: Mid

Group Info: Damned Syndicate, a group of humans or others beings with strange powers who have had their worlds taken from them, they believe that the only correct way to resolve this is to end everything and start anew by destroying KH

Here's hoping all of you want to take a part in this and create a new group of antagonists for our RP... Any thoughts?


Last edited by Admin (Bobjtjohn) on Tue Dec 21, 2010 12:01 pm; edited 1 time in total

_________________
TITAL character(s): Ven, Namine, Minato, Yukari, Junior, Naomi, Joy, Xavier, Alice, Fia
Org. XIV: character(s): Lance, Thalia, Maya, Pheonix, Nicholas
Zombieland character(s): Nicholas, Maria, Rachel, Eric(deceased), Layla, Nick (gen. II)
Dark Bloodline RP: Brenna, Jonah
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Re: OC Bios (Org. XIV)

Post  Eques tenebrarum on Tue Dec 21, 2010 4:50 am

yeah i geuss i'll make a member for your group

Name: Ravaier
Title: The Son of Chaos
Organization: The Damned Syndicate
Weapon: Back Lash (Sword with a dark past, said to be the key to Chaos)
Element: Chaos
Number: 2
Appearence: A boy who looks 17, with Onix black hair, icy blue eyes, tattoo's of wings on the back of his neck, and a torn up cloak with sparks and smoke somtimes billowing out.
Personality: Sort of careless but with a split personilty of light and darkness
Gimmick: "Come on, i thought you could win."
Theme: (can't think of one yet)
Battle Theme: Black Fire By Dragonforce

Stats:
HP: High
Attack: Mid High
Magic: High
Defense: High
Intelligence: Very High
Attack Speed: Mid
Combo:Mid
Combo Reach: Alternate (Close and Long range)
Running Speed: Mid
Evasion: High
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Re: OC Bios (Org. XIV)

Post  Admin (HalcyonWandering) on Wed Dec 22, 2010 12:07 pm

Name: Maya
Organization: The Damned Syndicate
Weapon: Pain and Panic (two daggers)
Element: Illusion
Number: 3
Appearence: a teenage girl with long silverish blue hair and pupiless eyes, wears acloak like Thanatos'
Personality: Her own illusion have driven her mentally insane, wishes to end the world because of this
Gimmick: "**** you, Mr. Bear!"

Stats:
HP:Mid
Attack: Mid
Magic: High
Defense: Mid
Intelligence: Mid
Attack Speed: high
Combo:Long
Combo Reach: Short
Running Speed: High
Evasion: High

_________________
TITAL character(s): Ven, Namine, Minato, Yukari, Junior, Naomi, Joy, Xavier, Alice, Fia
Org. XIV: character(s): Lance, Thalia, Maya, Pheonix, Nicholas
Zombieland character(s): Nicholas, Maria, Rachel, Eric(deceased), Layla, Nick (gen. II)
Dark Bloodline RP: Brenna, Jonah
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Re: OC Bios (Org. XIV)

Post  Eques tenebrarum on Wed Dec 22, 2010 9:01 pm

Name: Jutino (JEW-TEEN-OH)
Organization: The Damned Syndicate
Weapon: Dusk and Dawn (Two swords: one of the dark, the other of the flame)
Element: Fire
Number: 4
Appearence: Dark brown eyes, black hair, pale skin, and Thantos' cloak only slighty altered to transform to armour
Personality: A turn coat at heart, he joined the DS for hope of a new life.
Gimmick: "Lets deicide it then"

Stats:
HP: Mid High
Attack: High
Magic: High
Defense: Mid
Intelligence: Very High
Attack Speed: high
Combo:Long
Combo Reach: Alternate
Running Speed: High
Evasion: High
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Astaroth

Post  khfreak358 on Wed Dec 22, 2010 11:13 pm

Title: The Alpha-Shadow
Name: Astaroth
Weapon: Axe
Element: Shadows
Apperence: 30 feet tall, hulking exterior, massive wings and horns, looks to be made of pure darkness.
Personallity: Sways depending on the situation. For example, if the situation calls for seriousness, he gets serious.
Gimmick: "Enough!" or "Silence!"

Theme 1:???
Theme 2:???
Theme 3:???

(Thanks to XGeass for the Idea)

Stats: <I'm still wirking on this.>
-Hp: ???
-Strength: ???
-Magic: ???
-Defense: ???
-Intelligence: ???
-Attack Speed: ???
-Combo: ???
-Combo Reach: ???
-Running speed: ???
-Evastion: ???

Weakness:

Special Attacks:

Abillities:

Limit Break:
Final Limit:

Story: He, Mortem, and Kenshutsu have existed within the Shadow Realm for as long as time itself. They knew that they could not allow their power to fall into the hands of the Light, Darkness, or Nothingness. So they agreed to distribute fragments of their power to beings they saw worthy of it, to defend the Shadow Realm from those who would disrupt it. At the same time, however, they were sure to keep the power they needed to do their part. Along with multiple other abilities, Astaroth had the ability to summon lesser spawns of his own power. Should the Defenders ever fail, these underlings would be the next line of defense.

<The sheets for his cohorts go up tomorrow.>

_________________
http://www.youtube.com/watch?v=qMeY4dA_N9w Greatest. Vanitas. Tribute. Ever. *spoilers in vid*

"If that thing gets control of you, gutting is always an option."- Wolverine commenting on Spider-Man's Black Suit.

TITAL Characters: Trent, Sylvia
Org. XIV Characters: Siks, Kotank, Susan, Erntxt, Necro, Wayne, Astaroth, Kenshutsu, Mortem
Zombieland Characters: Necro, Crone
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Re: OC Bios (Org. XIV)

Post  Whats_Up4444 on Mon Dec 27, 2010 5:16 am

Muyix's Character Sheet. 

Title: The Jinxed Rose. 
Name: Muyix. (My-icks) 
Human name: Miyu. (Me-you) 
Weapon: A glove which can grow claws and cause bad luck. 
Weapon's name and appearence: A left black glove with the fingers cutoff, the claws are silver. The glove is simply called Glove of Misfortune.
Element: Misfortune.  
Appearence:  She is 15 years-old in Appearence but has lived for 17, she's avrange weight and height, she has pale skin, dark brown eyes, slightly dark blue hair slightly covering her right eye, both eyes are covered in black eye shadow, wears black lipstick. Has a few piercings. One on her left side of her lip, her right eyebrow, and the top side of her left ear, and finally one in her tongue. Usually wears a dark blue sleevless shirt and mini-skirt wearing thigh high socks of black and dark blue. Also has a wrist band with a black wilted Rose. Rarely is seen wearing a black coat.
Personallity: She's goth. -_- 
Gimmick: No gimmick. 

Theme 1: Huh. 
Theme 2: It's really hard.
Theme 3: To find themes.


Stats: 
-HP: Mid High. 
-Strength: Low.   
-Magic: High. 
-Defense: Low mid. 
-Intelligence: Mid high. 
-Attack Speed: mid.
-Combo Capability:  Low. 
-Attack Reach:  Short.
-Running speed:  Mid. 
-Evasion: High. 

(If you think I'm missing something tell me)

Weakness: Physical attacks, Poor stats, anger.

Special Attacks:

Earth Crusher.
Causes the earth below her to weaken it's defense and punches it with her left gloved hand and shatters it.
  

Abillities:

Misfortune.
Causes bad luck to her foes in many ways. Such as causing Magic to miss or backfire, or simply causing a small avalanch. 

Weak Spot.
Weakens an object's defense to crush and/or break it. 

Drown in Darkness.
Turns Light Corridors or Lanes Betweens into Dark Corridors. 

Worst Wishes.
Casts a Hex on her opponent's weapon. This Hex can't be broken until something specific happens. The Hex causes the opponents weapon to turn completely black, darkness forming arounds it and eats away the current owner's heart until the current owner's heart fades into darkness. Not turning into a Heartless, but fades away. This causes the body to fall into a deep sleep. This can't be broken. The heart is gone forever. The only way to avoid this is to never use the weapon until the spell is broken. The only way to break the spell is to destroy the caster's body, soul and heart. Weather it be a Heartless, Nobody or complete being. The cursed person must be the one to cause the caster's demise. Casting this spell completely drains all health and magic.

Limit Break: Wilting Wings.
Grows black tattered wings seeping with darkness to increase speed and enables Glide. Claws double in size. (From 6 inches to 12)
 
Final Limit: Decending End.
Flies up then slashes and creates a Sonic Boom down.

Desperation: Single Wilted Petal.
It's a spoiler for something I have planned out.


Story: I'll explain everything later. 
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Re: OC Bios (Org. XIV)

Post  Whats_Up4444 on Mon Dec 27, 2010 7:45 pm

Nexas' Character Sheet. 

Race: Nobody. 

Title: The Nightmare Shinigami.
Name: Nexas. (Necks-sas. It rhymes with Texas.)
Human name: Sean.
Weapon: Scythe. (Grim Massacre)
Element: Nightmare. (Like illusion but more about fear, and horrible memories)
Number: IV of The Division.
Appearence: 24 Year-old male with Black long hair that only falls on his front not back. Light; nearly pale skin, eyes for some reason keep changing color. (Patternless. Like one month they'll be pale green, then the next day Pale yellow, then a week later Pale white, then 24 days later bright yellow. He has no will of it, and it worries him) Wears a Necklace and on the necklace is a Ring (Lose your Illusion from Days)
Personallity: Laid back, little lazy at the headquarters, but will be amazing in battle. Never bosses people around. Loves Drama, trouble, and commotion. Pretty chill guy for a Second-in-Command for  a group of Nobodies. To him strength is everything. Has a strong dislike towards other Scythe wielding Nobodies. 
Gimmick: Often says "Whatever". 

Stats:
-Hp: Mid 
-Strength: high mid
-Magic: low
-Defense: mid
-Intelligence: low mid
-Attack Speed: high
-Combo: High mid
-Attack Reach: Long.
-Running speed: low mid
-Evasion: low

(If you think I'm missing something tell me)

Weakness: Evading, blocking, being out smarted, slow, only a few special attacks, one ability, and no Limit Break or Final Limit. Elemental weaknesses would be the natural Elements. Which are Water, Earth, Fire, and Wind. 

Special Attacks:

Nightmare Shockwave:
-An Energy blast of Black and Red power that is similar to Marluxia's attack he does to Axel, but looks more like Ichigo's Black Getsuga Tenshou from Bleach.

Reaper Raid:
-Throws his Scythe like a boomerang, or straight into his foes. He throws it in any diraction, from Horizontal, to Vertical, To any angle possible. (It's not broken. He's just throwing his Weapon.. >_>)

REM Strike.
-The Scythe becomes a black and red mist and travels at a high speed around to confuse opponents then hits it's target(s).

Abilities: 

Can use illusions in the real world, but little things such as looking like the Grim Reaper or projecting false objects or person. In the Nightmare Realm (Illusion World) he can read into people's minds. But only their biggest fears and most horrible memories. Nothing like read what's their next move. He needs to be eye-to-eye to achive this. 

Summon: Lesser Nobodies
-Reaplings. (I made them)

Reaplings:
-Lesser Nobodies who carries Scythes and can disapper and still attack with the Scythe (Like the Orcus with a different weapon and Slashes instead of Stabs, and can be hit while invisible). They can also use the Nightmare Shockwave. They are of Nexas' own creation. They were formerly Scythe Wielding Nobodies until Nexas sucked their memories out of them as they were fading into the darkness.

Limit Break: None.
Final Limit: None. 

Desperation: Lucid Tsunami.
-Throws his Scythe and the spin creates a hugh tsunami of the Nightmare Shockwave which lasts 12 Seconds. It's not a tornado it just looks like one. It's like a giant Nightmare Shockwave but spinning and moving.


Story: Will be posted during his fight with Xeromus.
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MiM & R's Bios

Post  AKeybladeYouSay on Tue Dec 28, 2010 4:49 pm

Sorry I forgot these guys...

Name:Machine in Man (MiM)
Weapon: None
Element: Machinery
Appearance: A man with pale skin who has metal gauntlets, boots, and faceplate- no hair hidden eyes
Personality: Cold and unfeeling

Name: R
Weapon: Arrowguns, Lances, Shield, Axe Sword, Lexicon, Claymore, Chakrams, Sitar, Cards, Scythe or Knives, depending on form
Element: Space, Wind, Ice, Earth, Illusion, Moon, Fire, Water, Time, Flowers, or Electricity, depending on form
Appearance: In true form, just like Sally. Can transform into the appearance of all Org. XIII members except Xemnas
Story: Was a replica of Sally made by Org. XIII, given memories of all members except Xemnas, escaped and found way to Castle Asylum, accepted into Org. XIV
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Re: OC Bios (Org. XIV)

Post  Whats_Up4444 on Tue Dec 28, 2010 9:58 pm

Yuki's Character Sheet.

Race: Human.  

Title: The Key of the Midnight Moon.
Name: Kuroyuki. (Black Snow in Japanese. Yuki for short. Which is just Snow)
Weapon: New Beginnings. (A Keychain given from Gunanmex) 
Element: Midnight Moon (Ice + Darkness) 
Appearance: Long, light blue hair, light skin. 5'8", 17 years-old, 89 pounds, wears a sweather, gloves.
Personality: Not all that cheerful like other girls. Very serious. Honors family greatly. Disrespects Radiant Garden and it's people, and often speaks of how the darkness is only evil if you fear. You must conquer it and see it though the end.
Gimmick: Holds Keyblade by Keychain.

Theme 1:   
Theme 2:
Theme 3:

(Thanks to XGeass for the Idea)


Stats:  

-Hp: High mid. 
-Strength: Mid   
-Magic: High mid. 
-Defense: low mid. 
-Intelligence: Mid. 
-Attack Speed:  Mid high 
-Combo capabilities: low (Only one or two hits at a time) 
-Attack Reach: Mid. (Mid high if held by chain)
-Running speed: high mid.   
-Evastion: High. 

Weakness:

-Light and Fire-bassed attacks, using the Keyblade by the chain results in slow movements and lowers combo capabilities.  

Special Attacks:

-Blizzard Mist. (KH2FM+ Secret Ending. MX uses it on Terra. *Left hand)

-Mine Blizzara. (Days Blizzaga. *Left hand/Keyblade) 

-Blizzaga Slash. (Check KH2FM+ Secret Ending. Aqua and Vanitas uses it. It freezes a side of a moutain. *Keyblade)

Dark Aura. (Riku's attack in Days. *Left hand)

Darka Blast. (Riku's attack in KH1. The least strongest one. *Left hand)

Darkaga Burst. (Riku's attack in KH1 right before his battle with the Heart Unlocker. *Left hand)

Elie's Dark Strike. (BbS Strike Raid but Dark magic bassed, and goes through the ground like Marluxia's desperation, only without a person holding it)

Elie's Freeze Raid. (BbS Freeze Raid but and goes through the ground like Marluxia's desperation, only without a person holding it)



Abillities:

-Cura. (KH2 Version)

-Field Curaga. (KH Days version)

-Ice Barrior. (Wall of ice)

-Reflega. (KH2 Reflega)

-Reflega Shot. (KH2FM+ Secret Ending. Aqua uses it for Terra when he was about to be hit by the Keyblades)

-New Moon Mark. (During a Full Moon her Dark Bloodline birthmark glows bright blue and her darkness powers are increased).

Ultimate Shotlock: Frozen Ice Rage.

Aims the Keyblade at the sky and shoots ice magic,  then spins and shoots more ice magic, then goes into the Absulute Zero Shotlock, except only has the one finisher, and just creates four ice pillers., and everything in the four pillers radius is hit by Diamond Dusts Finisher. 


Limit Break: Cold Darkness.
Creates a Sword of Ice and Darkness and attacks with it.

 
Final Limit: Past Awakening. 
Same as Cold Darkness but now does Midnight Moon Judgement. (Dark + Ice bassed Days Judgement. The finisher of DW Roxas) 

Desperation: Remembrence of the Lost Key.
Mimics The Lost Key and goes berserk in Darkness. But, she needs a male Keyblade Wielder to Mimic Maka. But, is this the truth? Or just made up by residents of Celestial Grounds?  

Story: Yuki is the very few left of The Dark Bloodline. The remaining members names are, Chidai, Yami, Kuroyuki, Byakurai, Riku. (Looks exactly as the KH1 Riku, only difference is that he was never born on Destiny Islands, different Keyblade, and outfit) and finally Homura. Yuki at the age of 7 was given the Keychain that belonged to many, but the original owner was her Past Brother Elie. The Arctic Crystal. Byakurai is Yuki's twin brother. He was given Gonah's Keychain The White Lightning Bolt.. Her cousin Homura was given Elie's other Keychain. The Inferno Flame. Yami has the oldest heirloom. The Reth Orb. Which belong to many like all the above Keychains, but dates back 130 years before the Keyblade Wars. but Maka was the last one who didn't past down The Reht Orb by will. He died and the preivious owner took it. Elie, Maka, and Gonah were Keyblade wielders in the Keyblade Wars. She had no use of Elie's Keychain until her 15th birthday when her aunt, former Keyblade Master Yami, let Yuki grab her Keyblade, Engulfed Angel. That Keychain belong to Maka, Elie's Younger Brother. Yuki held out the Keychain and grabbed Master Yami's Keyblade and a great darkness burst and her Keyblade was born. Keyblade Master Yami and Chidai teached Yuki how to use the Keyblade, as well as Her cousins and brother. That is until they retired their rank as Masters.  Yami was happy seeing as how Kuroyuki chose the Fighting Style of The Lost Key. They were many rumors of The Lost Key. Some say she chose the darkness in the mid of battle, some say she was born from the Dark Bloodline but was on the light and chose darkness. But either way, the truth is she was light and became one with darkness. Or was it? Did she even exist? Yuki believes she exist. She also believes she was born from the Dark Bloodline. But that may not be true. Yuki pays homage everyday to the great Keys of Brotherhood, Elie, Maka, and Gonah, in the Celestial Grounds Memorial of The Fallen Keys. She claimed to hear Elie whenever she uses Silver Rain. As if he is guiding her. Two years after she got Silver Rain, Elie, or so she thought it was Elie, told Yuki she needs to go to Radiant Garden. Or rather, what's left of it. It was The Rival World  of Celestial Grounds. She left her aunt, cousins and Brother. When she got there, she found 7 other  Keyblade Wielders.

These Keyblade Wielders told her she needs to seal the Door to Darkness with the other Keyblade Wielders. And so she did. Then it started to rain, and one of their friends, Zane, went crazy, said that everyone is destined to die. Eventually, Zane faded into darkness. That was a surprise to Yuki. Zane was a Nobody.

After she got home she was attacked by a man with Ethereal Blades. Her aunt was the one who saved her.

Later that day, she was greeted by a man in a white coat. He opened a portal to the great Keyblade Graveyard. The man told her that he was the only survivor, and that she is the "Second Key", and that one of her ancestors in the Keyblade Wars lost himself to darkness. It then clicked in her head. This man killed Elie, Maka, and Gonah. Their deaths must avenged. She attacked at full force but the man simply smacked  her wrist. He then showed her a new fighting style with the Keychain. Instead of just grabbing it, he interwind his fingers around it.

After only a short 5 minutes, he departed, but gave Yuki a Keychain called The Black Star.

She then found herself attack by another person. She was saved by her cousins and brother. This man even started to mock their family by taking the name and face of Elie, but just the, the man who attacked Yuki with the Ethereal Blades come and took out a Keyblade and took The Keychains that Homura and Yuki had. He attached them and created The Arctic Inferno. He removed his hood and was the real Elie, or rather, his Nobody. What that man said was true. Elie became a Heartless.

Those two twins, Texers and Rexers, then burned down Astral Town, her home. Before it was completely burned down, Yami came over and they summoned the Dark Storm to put out the fire. But the damage was done.

Yuki then attached her new Keychain, the Dark Star, on her Keyblade. It turned into New Beginnings. A black and red Oathkeeper.

After the town was safe, Elie had to leave as he is too ashammed. From what he has done, and what will happen soon. Before he left, Yuki asked if The Lost Key was real. Elie told her "Her name was Ellerose". Her face lit up. Elie then took them back to the Memorial, to tell the full story. About the Keyblade Wars, his training, but most importantly, The Lost Key.
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Whats_Up4444
Zane, the Phantasma de Procella
Zane, the Phantasma de Procella

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Re: OC Bios (Org. XIV)

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